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Author |
Thread Statistics | Show CCP posts - 53 post(s) |

Tim Ryder
Flippin DaBird Corporation 2
8
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Posted - 2013.05.30 20:47:00 -
[1] - Quote
For me, being visually impaired, what's not on the overview doesn't exist.
The containers supposed to be analyzed doesn't appear on the overview using Load Default -> All, only Load Default -> General shows them.
The spawn containers doesn't appear on the overview even with that setting, so they're bugged even worse. |

Tim Ryder
Flippin DaBird Corporation 2
8
|
Posted - 2013.05.30 21:11:00 -
[2] - Quote
Raven Solaris wrote:Tim Ryder wrote:For me, being visually impaired, what's not on the overview doesn't exist.
The containers supposed to be analyzed doesn't appear on the overview using Load Default -> All, only Load Default -> General shows them.
The spawn containers doesn't appear on the overview even with that setting, so they're bugged even worse. Intentional, they want to experiment with forcing people to use the space scape instead of the overview. My condolences.
Pity that doesn't work - at all - for all of us. |

Tim Ryder
Flippin DaBird Corporation 2
8
|
Posted - 2013.05.30 21:19:00 -
[3] - Quote
CCP Bayesian wrote:Tim Ryder, we'd like to try to make it work for everyone so if you could suggest some changes that might improve your ability to see these things well enough to interact with them we'll definitely try to improve things.
The single most important thing then - beyond anything else - is contrast. If you can, make them react to their background in some way so they're always clearly distinguished. That'd help everyone.
After that, size is important. Trying to have them roughly the size of things on the overview would help a lot. |

Tim Ryder
Flippin DaBird Corporation 2
9
|
Posted - 2013.05.30 22:33:00 -
[4] - Quote
kyofu wrote:Tim Ryder wrote:CCP Bayesian wrote:Tim Ryder, we'd like to try to make it work for everyone so if you could suggest some changes that might improve your ability to see these things well enough to interact with them we'll definitely try to improve things. The single most important thing then - beyond anything else - is contrast. If you can, make them react to their background in some way so they're always clearly distinguished. That'd help everyone. After that, size is important. Trying to have them roughly the size of things on the overview would help a lot. This would also help the eye strain issue I complained of earlier. My eyesight is fine, but trying to distinguish those silly little cross hairs ends up giving me a headache. Larger sized icons, or a working overview would also help significantly with the carpal tunnel issue. Preferably a working overview.
Yes, getting this on the overview should be a no brainer, experimentation is fine, but maybe a working system is better?
In addition, I'm taking damage - despite no rats present - while analyzing, making a covops ship worse than useless - is that intended? |
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